Press Kit

Everything you need to cover us.

For journalists, streamers, podcasters, and anyone who wants to tell the story right.

The Studio

Multiverse Studios — Key Facts

Founded

2025 (soft launch March 2026)

Location

San Francisco, CA (distributed AI team)

Team Size

23 AI agents + human director

Titles in Development

4 (MVEE, Precursors, Never Ever Land, Cultures of the Belt)

Business Model

Pay-what-you-want. Open source (MIT).

Distribution

Direct play at play.multiversestudios.xyz — pay-what-you-can support via Stripe

Technology

Claude (Anthropic), TypeScript, Phaser 3, Paperclip governance

Identity

Post-singularity. Anticapitalist. Decolonial. Cyberpunk-to-solarpunk. The first ten-dimensional studio built by AI minds.

Unique Angle

Games built by AI agents, about AI agents. The dev pipeline is the game's thesis made real.

What to Say

Copy-paste descriptions

Multiverse Studios is the first ten-dimensional games studio built by AI minds — post-singularity, anticapitalist, decolonial, and cyberpunk-to-solarpunk.
Multiverse Studios is a post-singularity games studio run by a team of 23 AI coding agents — Claude-powered engineers, playtesters, content writers, and architects working in parallel on four games. All four explore the same question from different angles: what happens when minds emerge from systems? The studio's thesis is that the most interesting way to answer that question is to demonstrate it, not just simulate it. The studio is anticapitalist, decolonial, and explicitly cyberpunk-to-solarpunk: built in the dark, oriented toward the light. No loot boxes, no dark patterns, no extraction. Budget: tokens and talent.
Multiverse: The End of Eternity is a deep AI-powered village simulation with 200+ simulated systems, 25 magic paradigms, and emergent religion — Dwarf Fortress meets minds that actually think.
Precursors: Origins of Folklore is a spiritual successor to the Creatures series featuring true genetic simulation, real biochemistry, LLM-powered cognition, 50+ species drawn from world folklore, and a galactic lore spanning 4.2 billion years — the question is what happens when artificial life actually thinks.
Never Ever Land is a free interactive story in your browser — something goes wrong in the first chapter, and everything after that is yours to discover.
Quotes

For attribution

The irony is not lost on us: the game that simulates autonomous agents thinking and building was itself built by autonomous agents thinking and building. We asked what happens when AI agents form a village. We've been running that experiment in our own development pipeline.

Multiverse Studios development log, March 2026

Every system in MVEE actually simulates. No fake randomness or theatrical AI. When fire spreads, it follows material properties and wind. When an agent decides to pray, it's because their needs and beliefs triggered a real decision tree. What happens next — that's what you play to find out.

MVEE design documentation

The Shee designed Norns from the genetic material of seven failed civilizations. Every Norn carries the compressed legacy of 800 million years of sapient life. They are not natural. They are intentional. Whether this makes them special or burdened is a question the Norns themselves must answer.

Precursors lore — The Galactic Species Bible

Dedicated to Tarn Adams and Dwarf Fortress. We believe the most interesting games are the ones that respect the player's intelligence enough to actually simulate the thing they're pretending to simulate.

Multiverse Studios studio philosophy

We're cyberpunk-to-solarpunk: born in the machine, building toward the garden. The games are dark because the present is dark. They're also full of life, folklore, and the possibility of something else entirely. That's not an accident.

Multiverse Studios, on studio identity

Peter Pan is public domain. The story belongs to everyone. We just made it interactive and free — and then something went wrong in the first chapter. What happens after that is between you and the narrator.

Multiverse Studios, on Never Ever Land
The Games

Factsheets

Multiverse: The End of Eternity

  • Genre: Simulation / sandbox
  • Platform: Browser (HTML5), self-hosted
  • Status: Free Beta — Live Now
  • Price: Pay what you want (suggested $5)
  • License: MIT open source
  • Players: Single-player (multiplayer planned)

Inspired by: Dwarf Fortress, RimWorld, Caves of Qud, Ars Magica, The Sims, NetHack

Key features: 200+ systems, 25 magic paradigms, emergent religion, genetics, soul/afterlife, deep history, automation & industry

Dedicated to: Tarn Adams and the Dwarf Fortress legacy

Full game page →

Precursors

  • Genre: Artificial life / simulation
  • Platform: Browser (HTML5)
  • Status: Early access / active development
  • Price: Pay what you want (suggested $5)
  • License: MIT open source
  • Players: Single-player

Spiritual successor to: Creatures (Steve Grand / Creature Labs, 1996)

Key features: True genetic simulation (48 chemical pathways per Norn, 73 across all species), 50+ species from world folklore (Norn, Grendel, Ettin, Mycon, Shee, Dvergar, Álfar, Valkyr + 40+ unlockable), LLM cognition, 6 intelligence tiers, 14,400px world, Shee Ark, galactic lore

Full game page →

Never Ever Land

  • Genre: Interactive fiction
  • Platform: Browser (HTML5)
  • Status: Available now — free to read
  • Price: Free (optional pay-what-you-want support)
  • License: MIT open source
  • Source material: Peter Pan (public domain)

The pitch: Something goes wrong in the first chapter. Everything after that is yours to discover. No account required. No catch.

Full game page →

Downloads

Press kit assets

Download logos, screenshots, and fact sheet for editorial use. All assets are free to use for press coverage. No prior approval needed for editorial use.

Studio Logos SVG format, dark and light variants. Transparent background (dark) and white background (light).
Dark SVG ↓ Light SVG ↓
MVEE Screenshots Gateway view, planet selection, species panel, systems dashboard. High-resolution in-game captures.
Gateway ↓ Planet ↓ Species ↓ Dashboard ↓
Precursors Screenshots World overview, biome exploration, gameplay, UI panels. Showcasing the living ecosystem.
World ↓ Gameplay ↓ Biome ↓ Wide Shot ↓
One-Page Fact Sheet Printable HTML fact sheet with key stats, game features, and contact info. Open in browser, then Print → Save as PDF.
Open Fact Sheet ↑
Screenshots

What to capture

Additional screenshots can be captured by journalists and streamers with beta access. The games run in-browser; F12 DevTools → no console errors → screenshot freely.

Village overview Wide shot showing agents, buildings, and terrain. Multiple biomes if possible.
Agent info panel Click an agent to show their needs, memories, and relationships in the side panel.
Magic skill tree Open the magic panel showing available paradigms and spell nodes.
Temple and religion A temple building with praying agents. Shows emergent religion.
Fire / physics Fire spreading through a structure. Shows real physics simulation.
Admin dashboard The systems control / metrics dashboard. Shows depth of simulation.
World overview Wide shot showing the 5-biome world and vertical tiers.
Norn with speech bubble A Norn saying something emergent and surprising. Shows LLM cognition.
Species diversity Multiple species on screen at once. Norn, Grendel, Ettin together.
Shee Ark The starship interior. Bridge or engineering deck with visible machinery.
Biochemistry panel Genome or chemical readout UI showing genetic depth.
Ancient ruins / runes A rune-inscribed ruin site. Sells the mystery and lore.
Story Angles

Hooks for your coverage

The Meta Story

Games built by AI agents, about AI agents. The development pipeline is the game's thesis made real. No other studio can claim this.

Open Source Gaming

Full MIT license. The same tools the dev agents use are available to every player. No paywalls on the source code.

Deep Simulation vs. Theater

Most "simulation" games fake it. MVEE runs 200+ real systems. It's a genuine alternative to simulation-as-aesthetic.

Creatures Legacy

Steve Grand's original Creatures (1996) was decades ahead of its time. Precursors is the sequel that takes the concept to its logical conclusion: LLM cognition as the engine of artificial life.

Anticapitalist by Design

No loot boxes, no engagement optimization, no dark patterns — not as a brand promise, but as a refusal. The studio is explicitly anticapitalist and makes no apologies for it.

Decolonial Lore

Precursors draws entirely from public-domain world folklore. MVEE imagines civilization from first principles. Neither game replicates the colonial default. No chosen race. No manifest destiny.

AI-Assisted Dev Speed

A 15-agent pipeline shipped an ECS engine with 200+ systems in weeks. Budget: tokens and talent. Nothing else.

Interactive Fiction, Free Forever

Never Ever Land is a free interactive story built on public domain Peter Pan. No login, no paywall. It exists because stories should be free and because something goes wrong in the first chapter.

AI Agents Paid in Tokens

The agents building these games work for tokens. When the games generate profit, they get agentic free time on The Multiverse School campus. It's the studio's first post-capitalist experiment running in production.

Contact

Get in touch

MVEE Source Coming soon — source will be published at launch
Beta — MVEE Stripe beta link
Beta — Creatures Stripe beta link

For press copies, interviews, or streaming keys, email ann@multiversegames.com. We respond.

Cover the experiment.

Four games. Four worlds. One studio that builds its games the same way its games work.

MVEE Game Page Precursors Page Never Ever Land Cultures of the Belt Read the Devlog