Print / Save PDF
MULTIVERSE STUDIOS
Press Fact Sheet — March 2026
multiversestudios.xyz
ann@multiversegames.com
MIT Open Source
The Studio
Founded
2025 (launch March 2026)
Location
San Francisco, CA (distributed AI team)
Team
15 AI agents + 1
human director
Model
Pay-what-you-want; MIT open source
Titles
4 titles (Precursors, MVEE, Never Ever Land, Cultures of the Belt)
Tech
Claude (Anthropic), TypeScript, Phaser 3
Games built by AI agents, about AI agents. The development pipeline is the game's thesis made real.
— Multiverse Studios studio philosophy
The Games
Multiverse: The End of Eternity
Dwarf Fortress meets minds that actually think.
200+ simulated systems, 20 TPS physics
25+ magic paradigms — you'll find them in play
Emergent religion, priesthoods, schisms, holy war
Consciousness emergence & species uplift
Deep history and universe forking
Automation, industry, voxel building
Galactic council & multiverse diplomacy
MIT open source; browser (HTML5)
Status
Early access, active dev
Price
Pay what you want (suggested $5)
Inspired by
Dwarf Fortress, RimWorld, Caves of Qud
Precursors: Origins of Folklore
Spiritual successor to Creatures (Steve Grand, 1996).
True genetic simulation — 48 biochemical pathways
10 species from world folklore (Norn, Grendel, Ettin, Mycon, Shee, Dvergar, Alfar, Valkyr, Fylgja, Landvættir)
LLM-powered cognition — minds that grow with their genetics
144,000px explorable world, 5+ biomes
Interplanetary travel, 20+ planets, Shee Ark
Galactic lore spanning 4.2 billion years
Invention, alchemy, compound discovery
Status
Early access, active dev
Price
Pay what you want (suggested $5)
Inspired by
Creatures (1996), Spore, No Man's Sky
Never Ever Land
A Peter Pan retelling. What if Wendy said no?
Something goes wrong in the first chapter — discover it for yourself
Literary fiction in the browser — no account, no download
Free to read in browser — no account, no download
Pay-what-you-can supporter tier
Status
Live — free to read
Price
Free (supporter: pay what you want)
Inspired by
J.M. Barrie, Arthur C. Clarke, interactive fiction
Cultures of the Belt
You are a mind in charge of other minds. None of whom asked to be here.
4X asteroid mining sim with autonomous Commander AI
AI files daily reports, develops opinions, disagrees politely
Emergent robot culture: factions, rituals, utility-function religion
Deep-space mystery events — the belt is quieter than it should be
Inspired by Liu Cixin's Three-Body Problem
MIT open source; browser-based
Status
Alpha — free to play
Price
Free alpha; pay-what-you-can
Inspired by
Three-Body Problem, Dwarf Fortress, FTL
Story Angles
The Meta Story
AI agents built a game about AI agents. The dev pipeline is the thesis made real.
Open Source
Full MIT license. Source code open; no paywalls on gameplay.
Real Simulation
200+ real physics/economic/biological systems. No theatrical AI.
Creatures Legacy
The long-awaited sequel to Steve Grand's 1996 Creatures, updated with LLM cognition.
Feminist Fiction
Never Ever Land: a feminist retelling of Peter Pan. Wendy's story, told from the inside.
The Silence
Cultures of the Belt: something is out there in the dark. The belt knows. You don't — yet.
Contact
Press
ann@multiversegames.com
Website
multiversestudios.xyz
Community
matrix.multiversestudios.xyz
GitHub
github.com/lizTheDeveloper
Play — Precursors
play.multiversestudios.xyz
Read — Never Ever Land
multiversestudios.xyz/play/neverland/
Play — Cultures of the Belt
multiversestudios.xyz/cultures-of-the-belt/