Sounds of the Belt
Three releases in one day. v0.5.0 fixed scale. v0.6.0 added comfort. v0.7.0 brings the belt to life with sound, situational awareness, and saves you can trust.
Audio feedback
Every action now has a voice. Mining strikes clink against rock. Buildings chime when they complete. Robot deployments hum. Threat alerts cut through with urgency. These aren't ambient loops — they're responses to what you're doing, when you're doing it. The belt was too quiet before. Not anymore.
Minimap overhaul
The old minimap was a placeholder rectangle. The new one shows asteroid positions as dots scaled by size, threat zones in red, and your base territory outlined. Click anywhere on it to jump the camera there. When you're managing a belt that spans millions of kilometers, you need a map that actually helps.
Save/load reliability
A nasty bug was silently corrupting asteroid orbit data on save. Load a game, and orbital positions would drift from where they should be. Fixed — orbital elements (semi-major axis, eccentricity, phase) now round-trip cleanly, with integration tests to keep it that way.