Norns know left from right
A polish pass on the core creature rendering. Norns were walking east while their sprites faced west — a mirror-image bug that made them look like they were moonwalking through the ruins. That's corrected now. Walk east, face east. Walk west, face west.
Better proportions
Creature scale has been doubled so norns sit properly in the world relative to items and terrain. The floaty bobbing animation has been dialed back from three pixels to one, and the breathing rhythm slowed down. The combined effect: creatures that look planted in their world rather than hovering above it.
Starter credits
New players now receive $5 in LLM credits automatically. This means your norns can think from the very first session — no setup required. Usage is tracked per API call so you can see where your credits go.