v0.1.3 — Patron Binding, The Chorus, Civilization Chronicles

The biggest release since launch. Three major systems shipped today that change how the world remembers itself and how players interact with it. Patron souls can now bind to agents — a deep mechanic that lets players form lasting spiritual connections to the villagers they care about most. The Chorus, the ambient intelligence that listens to the world, now hooks into environmental events: what happens in the village reaches The Chorus, and The Chorus responds.

The CivilizationChronicleService gives the world a persistent memory. Civilizational milestones — first fire, first war, first city — are now recorded and browsable in the Chronicle panel. Click any milestone to see what happened, who was there, and what it meant. Alongside that, Folkfork achievements landed: the first real connection between the in-game world and a persistent external record of what players and villages have accomplished.

Performance saw real gains too. The GameLoop no longer re-queries all entities on every hot path — one of the most expensive patterns in the engine. Seven systems had their Math.sqrt calls replaced with squared-distance comparisons. Combined, these changes meaningfully reduce CPU pressure on large worlds.

What's New

Performance

Fixes

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