v0.1.8: The Belt Remembers
Every anomaly your robots have ever found — the crystalline void pocket in sector 7, the derelict frequency signature that ARIA couldn't explain, the ancient resonance that rewrote your culture traits — none of that was being recorded. It happened, and then it was gone.
Anomaly Archive
When a robot encounters an anomaly, the discovery is automatically logged to your fleet's Anomaly Archive: the anomaly type, the tick it was found, the sector, and a one-line lore fragment. Entries accumulate over the course of a session and persist across save/load.
The Archive lives in the culture panel. It's your belt history — the personal record of what your specific fleet encountered in this specific run. No two archives will look alike.
This is the kind of ownership that a game called Cultures of the Belt should have had from the start. Your colony leaves marks. The belt leaves marks on your colony. Now there's a place to see both.
LOD Crossfade Transitions
The asteroid belt contains hundreds of objects. For a long time, zooming out meant watching them pop between detail levels — a visual artifact that broke immersion. In v0.1.8, asteroids now render across three tiers (point sprites at extreme distance, instanced low-poly geometry in the mid-field, detailed procedural meshes up close) with smooth crossfade transitions between levels.
The belt now looks like a belt at every zoom level. Performance at large field counts stays solid because the cheap tiers do their job. This was one of the last rendering gaps from the original spec, and it's closed.
Full Changelog — v0.1.8
What's New
- Anomaly Archive — every anomaly discovery logged with type, tick, sector, and lore fragment; persists across save/load; viewable from the culture panel
- LOD crossfade transitions — 3-tier asteroid rendering (point sprites → instanced low-poly → detailed mesh) with smooth opacity crossfade as you zoom; performance-safe at large belt counts