v0.1.7: What Is Your Colony For?
The game is called Cultures of the Belt. Culture was always the point — the emergent trait systems, the faction tensions, the ARIA advisor watching it all unfold. But something was missing from the start. Nobody ever asked you what you were building toward.
Fleet Manifesto
Early in each session — when culture scores begin to accumulate, or by tick 300 at the latest — ARIA presents the Fleet Manifesto ritual. You choose from four presets (or write your own, up to 140 characters): a manifesto that frames why your fleet is here.
Each preset carries a +10 cultural seed bonus applied to your starting culture traits. It's a mechanical effect, but it's also a framing device: you know what your colony is for, and the culture that emerges will reflect it.
You can revise the manifesto at any time from the culture panel. Culture shifts. Purpose can too.
ARIA Responds
When you commit to a manifesto, ARIA delivers a proactive broadcast acknowledging it. Not a confirmation dialog — an actual observation about what your stated purpose means in the context of the belt. The advisor is paying attention.
Full Changelog — v0.1.7
What's New
- Fleet Manifesto — purpose-setting ritual at colony founding; four presets plus freetext (140-char max); +10 cultural seed bonus on commit; revisable from culture panel
- ARIA manifesto broadcast — proactive ARIA message when your colony's manifesto is set for the first time
- Claim markers — small colored spheres above faction-claimed asteroids; cyan diamond for your active mining targets
Fixes
ClaimMarkerRenderer.tswas imported in committed code but missing from the repo — build was broken on fresh clones; now included