v0.1.6: Your Fleet, Your Colors
A mining colony in the asteroid belt isn't just an economic engine. It's a statement. The robots you deploy, the base you build, the routes you run — these are expressions of something. In v0.1.6, they look like it.
Fleet Color Palettes
When you found a colony, you now choose a fleet identity from six palettes: Emerald Dawn, Crimson Vanguard, Azure Drift, Amber Core, Violet Expanse, and Silver Tide. Each has a primary, accent, and glow color tuned to look right on a dark asteroid field.
The picker lives in the culture panel. Selected palette shows a glow border and name label. You can change it at any time — the update propagates immediately to every visual that depends on it.
Rendered Across the Fleet
Your robots are tinted. Your base station is tinted. Your HUD accents shift to match. The colony's identity is legible at a glance — not just from tooltips and text, but from the visual language of the game itself.
This is part of our ongoing Octalysis design work. Drive 3 (Empowerment of Creativity and Feedback) scores higher when your decisions are visible. Fleet identity is a decision you can see playing out in real time.
Full Changelog — v0.1.6
What's New
- Cultural Fleet Identity — choose a color palette for your fleet; six options (Emerald Dawn, Crimson Vanguard, Azure Drift, Amber Core, Violet Expanse, Silver Tide); color picker lives in the culture panel
- Fleet color rendering — robot miners and base station are tinted to match your chosen palette
- HUD accent tinting — interface accents dynamically reflect your fleet color throughout the session