MVEE v0.1.9 — Performance & AI Breakthrough
This release makes the simulation significantly faster and smarter. Species now make decisions through a neural network (PolicyNN) integrated directly into the game loop, replacing the previous rule-based behavior system. The village feels more alive.
On the performance side, we eliminated 18 redundant queries that ran every single tick, fixed unbounded entity growth that was creating 90,000+ entities in two minutes, and corrected a movement sync bug that made agents lag behind by one tick. The game is noticeably smoother.
We also fixed production deployment issues — no more hardcoded localhost URLs leaking into builds — and added notification rate limits so the UI doesn't flood you on startup.
Play MVEE and see the difference.